Skip to content
AuraSynthesis

The Studio

We photograph buildings that do not exist yet

Thirteen people in San Francisco — architects, cinematographers and technical artists — working on roughly forty projects a year for studios who care about how their work is seen.

Founded
2014
Team
13 people
Studio
San Francisco
Projects / yr
≈ 40
Interior of the studio: long desks, colour-calibrated monitors, and daylight from high windows
Position

A render is an argument, not a decoration

Most visualisation fails in the same way: it is too clean. Nothing is worn, the light comes from nowhere in particular, and there is no evidence a person has ever stood in the room. The image looks expensive and says nothing.

We work the other way round. We start from the argument the building is making — about its site, its material, the way you enter it — and we build the frame that makes that argument impossible to miss. Then we age the concrete, throw dust into the air, and put someone in the frame who is late for something.

It means we ask uncomfortable questions early. It also means the committee usually says yes.

Trajectory
  1. 2014

    Founded above a model shop

    Two people, one workstation, a stubborn belief that renders could be photography.

  2. 2017

    First film commission

    A 4-minute piece for a mountain chapel that is still the studio's most-cited work.

  3. 2020

    Real-time division

    Unreal pipeline opens, and clients start walking through buildings before consent.

  4. 2023

    San Francisco studio

    Thirteen people, an in-house material scanning rig, and a colour-managed screening room.

  5. 2026

    Research lab

    Investigating spectral daylight simulation and scanned-material provenance.

People

Who you actually work with

No account managers. The people who make the images are the people in the call.

  • Jasmine Varga, Founder / Art Director

    Jasmine Varga

    Founder / Art Director

    Trained as an architect, left the drawing board for the render engine. Sets the visual language of every project.

  • Idris Haddad, Head of Light

    Idris Haddad

    Head of Light

    Ex-cinematographer. Treats every scene as a shoot: measures the sun, then decides where to disobey it.

  • Mei Lin Okafor, Real-Time Lead

    Mei Lin Okafor

    Real-Time Lead

    Builds the interactive pipelines — configurators, VR, and everything that has to run at 90fps.

Close crop of a board-formed concrete sample under raking studio light
Perfection reads as CGI. Slight error reads as built.

Jasmine Varga — Founder

Recognition
  • 2025CGarchitect 3D Awards — Best Still ImageShortlist
  • 2024Architizer Vision Award — FilmWinner
  • 2024AIT-Dialog Visualisation PrizeHonourable Mention
  • 2022World Architecture Festival — VisualisationFinalist